![]() The level of satisfaction you get when everything goes according to plan is really gratifying. You get to obviously speak to them over Discord, make strategic decisions before triggering an event that would cause dinos to attack in waves. Which is probably why this game works so well when you play with your friends than with randoms. It’s a nice way for you to squad up with your friends, go through each of the characters’ abilities to see what’s the right mix. With the characters’ unique traits, you will end up experimenting with different sets of characters in a 3-man squad. She’s useful when her special ability is activated, providing health regen and a defensive boost for a short amount of time to survive enemy hordes. You also have Rosy, the badass woman who mows down dinos with her minigun. He can be difficult to spot by aggressive dinosaurs when crouching, making him a character that’s built for long-range gun support. For example, you have Jurgen, the old fool who’s deadly with a sniper rifle. The game has about 4 characters with distinct abilities that can match the player’s playstyle. Second Instinction offers its players the option to choose the kind of character they like. Second Extinction does wonders in the visual department, however, it runs dry after multiple playthroughs once you’ve technically beaten all missions. These vicious creatures won’t stop trying to kill you. This isn’t your Dino Crisis or Jurassic Park game, it embodies the very core of a classic first-person shooter title, Turok. ![]() Who doesn’t love them? These creatures walk the Earth once again but rather weirdly as these massive reptiles face extinction for the second time. I learned a lot during this project, from working with with dynamically triggering dialogue to all facets of casting, recording and direction-aspects of voiced dialogue.Dinosaurs. We had the good fortune of finding fantastic voice actors who themselves came from these regions who also had great insights into the lines.įinally, with Second Extinction being a live-product, I also worked to format scripts and dialogue implementation in a way that would allow for future characters to be easily implemented from script-writing to final lines in-game. This presented a lot of challenging but very exciting research into regional phrases and cultural expression to ensure that what the characters were saying in the heat of battle felt authentic. While Amir is American - Ortega, Jürgen and Rosy were characters originating from Colombia, Germany and Cameroon respectively. I also had a much more active role in casting and directing the voice actors than on previous projects.Īnother outspoken goal for the narrative of the game was for the characters to be diverse and well thought out. The dialogue would be written in a dynamic way in which one line would open for multiple answers, only to have the system choose what person would answer and what they would say. Since it was impossible to know what characters would be in a game at the same time, I worked closely with a small team of programmers and our audio lead to develop our dialogue system to fit our needs. The team aimed for having characters that were fun, likeable and who would react and behave in a dynamic way throughout the gameplay. Ortega, Jürgen, Rosy and Amir were also joined by Sarah, their plucky ops handler and Director Pearce - the person in charge of the missions. The story and the protagonists had already been conceptualized when I joined the project, but I had the pleasure of defining their characters, writing their dialogue and relationships - as well as defining the narrative and lore of the game. Not only was it a three-player co-operative game with story missions, it also had four main characters with unique personalities, traits and abilities. I was tasked with writing and implementing the narrative on Second Extinction, which was in many ways very different from anything I had ever worked on before. DIALOGUE EXAMPLES - The different results generated by the dialogue system
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